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1 year after launch: Figures about Alchemistry

This post was initialy written on Twitter and Mastodon as a thread.

1 year and two months ago (March 7th, 2022), Alchemistry released on Steam. Now that I precisely have the figures up to March 2023, I’m going to do a summary of that first year or so.

The game launched with ~1.8k wishlists, which is a lot compared to my previous game (~400), thanks to Steam Next Fest (2 weeks before launch) which gave ~1.5k wishlists. After launch, there was another spike when reaching the 10th review then it fell slowly until Puzzle Fest 2023 which saw another small increase.

Followers had the same trend as wishlists, It was at 87 (1/21 ratio) at launch, 24 (1/10 ratio) before Next Fest, and now am at 173 followers (1/12 ratio) on the Steam page.

(Source: https://steamdb.info/app/1730540/charts/ )

The last stats before we talk money, are visits and impressions. Seeing a total of 140k visits and 1.8M impressions is mind-blowing for the small developer writing this. On these graphs, we can clearly see 3 big spikes (next fest, release, 10th review) and their tail.

Here we are for the juicy stats (1st year only):

Copies sold: 726 (-101 returns)
Wishlists: 3365 total, -1020 deletion, -316 Purchases/Gifts
Gross revenues: ~3.2k$
Net Steam revenues (after VAT, returns, chargebacks): ~2.5k $
After Steam part/Currency conversion fees: ~1.7k $
After taxes: ~1.2k $
Median time played: 27 minutes (Estimated life: 3 hours)
Lifetime unique users: 678 (93%)

And about the Demo (1st year only):

Demo total units: 14k (including 7.4k before launch)
Lifetime unique users: ~3k
Median time played (demo): 6 minutes (Estimated life: 15 minutes)

I spent 221 hours working on the game (development, marketing, etc.), including 79.5 hours after release day. All of that was during my free time (game dev isn’t my main work yet). I have been able to release 4 patches, 3 major updates, and 5 regular ones e.g. Steam Deck support

A final note about those graphs: you might notice I get more “activity” from ~nov. 2022. That’s because I’m trying out different ways to discount the game monthly to increase visibility (and it looks like it works !).

Thanks for reading this small post, and as a reminder you can get Alchemistry on Steam Here.

This post is licensed under CC BY 4.0 by the author.